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Apple cans game modeled on Foxconn tech workers’ suicides
In 2010, a series of suicides among workers at a Chinese manufacturing plant that makes iPhones brought worldwide attention to Foxconn — and difficult ethical questions about what’s behind some of our most beloved gadgets. At the time, amid charges of “labor camp” conditions, things were so grim at the world’s ostensible “biggest electronics maker” — supplying not just Apple but Dell and Hewlett-Packard — the company was driven to install nets to prevent workers from hurling themselves to their deaths. Were the over one dozen suicides over a short period of time an act of protest? Were they the result of stress culminating from the alleged 12-hour days that went into making Apple’s first generation iPad? And were we, with our dependence on the newest, shiniest handheld devices to entertain us, in any way morally accountable for the fates of factory workers half a world away? All intriguing questions. And for answers, naturally, there’s an app for that.